

Bhagam Bhag – A 2D Endless Runner Game
Bhagam Bhag – A 2D Endless Runner Game
A fast-paced hyper-casual game, designed in Illustrator and developed in Buildbox
A fast-paced hyper-casual game, designed in Illustrator and developed in Buildbox
Project type: Mobile Game
Role: Game Designer , Sound Designer & Developer
Industry: Hyper-Casual Gaming
Tools: Figma, Illustrator, Buildbox
Duration: 4 Months
Project type: Mobile Game
Role: Game Designer , Sound Designer & Developer
Industry: Hyper-Casual Gaming
Tools: Figma, Illustrator, Buildbox
Duration: 4 Months
Project Overview
Project Overview
About
About
Bhagam Bhag is a 2D endless runner game where the player runs across Pakistani rooftops, chasing kites while avoiding obstacles. Designed as a hyper-casual mobile game, it was a class project aimed at improving game design skills and understanding user engagement in quick-play mechanics
Bhagam Bhag is a 2D endless runner game where the player runs across Pakistani rooftops, chasing kites while avoiding obstacles. Designed as a hyper-casual mobile game, it was a class project aimed at improving game design skills and understanding user engagement in quick-play mechanics





Context & Problem Statement
Context & Problem Statement
In our game design class, we were given the task to create a hyper-casual game. I wanted to add a cultural touch, so I took inspiration from Pakistan’s rooftop traditions and the Basant festival, where kids run across rooftops chasing kites.
In our game design class, we were given the task to create a hyper-casual game. I wanted to add a cultural touch, so I took inspiration from Pakistan’s rooftop traditions and the Basant festival, where kids run across rooftops chasing kites.
Challenge:
Challenge:
Create a fast-paced yet simple gameplay loop.
Make it visually engaging while keeping it lightweight.
Balance difficulty and playability for an enjoyable experience
Create a fast-paced yet simple gameplay loop.
Make it visually engaging while keeping it lightweight.
Balance difficulty and playability for an enjoyable experience


Conceptual Sketch
Conceptual Sketch
Research & Inspiration:
Research & Inspiration:
To bring authenticity to the game, I studied:
Pakistani rooftops architecture (textures, water tanks, charpais, clotheslines).
Traditional Basant festival kites (shapes, colors, movement).
Popular endless runners like Subway Surfers & Temple Run for mechanics.
To bring authenticity to the game, I studied:
Pakistani rooftops architecture (textures, water tanks, charpais, clotheslines).
Traditional Basant festival kites (shapes, colors, movement).
Popular endless runners like Subway Surfers & Temple Run for mechanics.














Moodboard
Moodboard
Back To Top
Back To Top
Gameplay Mechanics & Design:
Gameplay Mechanics & Design:
The player controls a kid running across rooftops to catch kites.
Obstacles: Water tanks, hanging clothes, gaps between buildings.
Scoring: Each caught kite = +1 point.
Death Conditions: Hitting an obstacle or falling off a rooftop.
The player controls a kid running across rooftops to catch kites.
Obstacles: Water tanks, hanging clothes, gaps between buildings.
Scoring: Each caught kite = +1 point.
Death Conditions: Hitting an obstacle or falling off a rooftop.
Assets and Design:
To match the theme, I used:
A flat 2D aesthetic with bright, lively colors.
Illustrator for assets like rooftops, obstacles, and enviroment




Buildings




Obsticals



Coins
Background

Final Outcome:
Final Outcome:
Bhagam Bhag successfully delivered:
Simple but engaging mechanics for quick play.
Pakistani cultural theme through art & environment.
Replayable experience with endless obstacles & kites.
Bhagam Bhag successfully delivered:
Simple but engaging mechanics for quick play.
Pakistani cultural theme through art & environment.
Replayable experience with endless obstacles & kites.
Key Takeaways & Learnings:
Key Takeaways & Learnings:
Balancing difficulty & fun in hyper-casual games.
Optimizing game assets for lightweight performance.
Creating aesthetic yet simple UI for mobile gaming.
Balancing difficulty & fun in hyper-casual games.
Optimizing game assets for lightweight performance.
Creating aesthetic yet simple UI for mobile gaming.
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